I want to use Blender to generate a dataset of videos. As a basis I want to use ShapeNet.
When importing the
.obj file, blender also correctly loads all the materials from the
.mtl file. By that I mean that they are listed in the material tab of the properties window. But for some objects the materials are not correctly applied to the surfaces.
Example: The object with the ID
3dw.e480a15c22ee438753388b7ae6bc11aa should look like this:
However, if I just import the file in blender, the rendering will look something like that:
So, the colors of the knobs work, also the textures of the pillows, but the rest of the colors don't.
What seems strange to me is, that I cannot select the different faces and color them myself in blender. Also, if I move the main part of the bed, a frame of lines will remain there. Maybe this has something to do with the problem:
Similar problems occur for many objects. For example
3dw.b1696ffd98c753ccea88a0a7eb1222bb. There, the problem with the frame of lines does not occur and I can color the airplane afterwards, but it somehow does not load the materials when imported.
How can it be, that it works for some objects but for others it doesn't?