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I have character that has a bone rigged tail but how do I set up the bones to automatically behave like a real tail automatically.

For example:

enter image description here

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[Updated]
Simplest tail rig ever possible.
The tail has 8 bones the last bone is its tip.

In pose mode.
Adjust all influence to about .5
Add a bone constraint to the 6th bone "track to" the 8th bone.
Add a bone constraint to the 4th bone "track to" the 6th bone.
Add a bone constraint to the 2d bone "track to" the 4th bone.

Done.

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