0
$\begingroup$

I have character that has a bone rigged tail but how do I set up the bones to automatically behave like a real tail automatically.

For example:

enter image description here

$\endgroup$
5

1 Answer 1

1
$\begingroup$

[Updated]
Simplest tail rig ever possible.
The tail has 8 bones the last bone is its tip.

In pose mode.
Adjust all influence to about .5
Add a bone constraint to the 6th bone "track to" the 8th bone.
Add a bone constraint to the 4th bone "track to" the 6th bone.
Add a bone constraint to the 2d bone "track to" the 4th bone.

Done.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .