I am working on an anaglyph (Red/Cyan glasses) 3D animation for work. After doing some brochures in Photoshop I can get the image to really pop off the screen.
However when I try those same techniques in Premiere (copying the file and make one red channel and the other green/cyan, then separating the position of the two copies slightly) I can't get it to pop like the still image in Photoshop.
I then went back to Blender and used the built in Anaglyph and rendered a few frames. It seems like it may pop out a little further than doing it in Premiere, but not by much.
So my question - is there a difference to doing this in post (Adobe Premiere) and actually have Blender render out the channels? I don't see a huge difference between the two (even after playing with the convergence).
Was the Big Bunny movie (3D) rendered in anaglyph 3d or was that done in post?
So what things should I consider to get the depth like they in Big Bunny. https://www.youtube.com/watch?v=My9VvshJDL4
Any help would be appreciated.