Why do the particles in my keyed particle system not go to 2 of the 8 faces of the target mesh?
I made the target mesh by duplicating the original 1 face 8 times and rotating them so they'd all be in a circle.
They all appear to be one considered 1 object by Blender when in Edit mode, but when in Object mode, 2 of the 8 faces are not:
Then, when I play the animation, particles do not go to those 2 faces (except for that one lone particle that goes to the uppermost face):
This is even weirder: if I duplicate a face that is getting hit by parcitles, move it very near some of the faces that aren't receiving particles, then those faces start getting hit!