I am currently making a rig of a human, and the human face is divided into different textures so skin, eyes and eyebrows can be coloured. I have tried to duplicate the material for the face, since there is only one material, but all the textures use same mapping, but a texture never shows up, even after I rearrange it. I then tried using the node editor, which I am a noob at, but I cannot colour the textures without them colouring the other one, and I can only use 2, but I might be able to use more, I am still new to node editing. Is there any way I can do this in Cycles and be able to change their colour in Blender? Also this works in Blender Render, but I am not sure how to color there and keep the shading. If someone can fix this instead, it would be great. Thanks!

  • $\begingroup$ first decide whether you want to use cycles or BI. it can be done in either renderer. $\endgroup$ – David Aug 24 '17 at 23:46
  • $\begingroup$ Ok, I choose BI $\endgroup$ – TheInfinityBlock Aug 25 '17 at 0:09

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