I'm very new to 3d modeling in general. I tried to make a simple 'magical girl' staff to start. When I unwrap it, the uvs are pretty close together and small, so I rearranged them all to my liking. I'm not sure how to like...get the new uv layout to 'stick'. If I deselect everything and then unwrap it again, it just goes back to the old, default, cluttered UV.

I feel like there's something I should be clicking or something so this won't happen! It's probably right in front of me and I don't even see it, haha.

enter image description here

Here is the UV layout I would like (the one I manually arranged): enter image description here

Here is the default it keeps reverting to: enter image description here

Any help would be really great! thank you so much, guys. I'm hoping I'll get good at this one day :)

  • $\begingroup$ OH here's the actual staff thing I made! Sorry if the topology is like, really bad. Still figuring this all out! imgur.com/0G0AWWv $\endgroup$ – Felix Aug 24 '17 at 21:24

You can pin UV vertices with P and unpin with AltP. This will prevent them from being effected by unwrapping.

Pinned UV vertices will turn red.


When you edit the UV map to be how you want, just leave it—it's already unwrapped. If you tell Blender to unwrap it again, it'll do it from scratch.


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