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I'm very new to 3d modeling in general. I tried to make a simple 'magical girl' staff to start. When I unwrap it, the uvs are pretty close together and small, so I rearranged them all to my liking. I'm not sure how to like...get the new uv layout to 'stick'. If I deselect everything and then unwrap it again, it just goes back to the old, default, cluttered UV.

I feel like there's something I should be clicking or something so this won't happen! It's probably right in front of me and I don't even see it, haha.

enter image description here

Here is the UV layout I would like (the one I manually arranged): enter image description here

Here is the default it keeps reverting to: enter image description here

Any help would be really great! thank you so much, guys. I'm hoping I'll get good at this one day :)

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  • $\begingroup$ OH here's the actual staff thing I made! Sorry if the topology is like, really bad. Still figuring this all out! imgur.com/0G0AWWv $\endgroup$ – Felix Aug 24 '17 at 21:24
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You can pin UV vertices with P and unpin with AltP. This will prevent them from being effected by unwrapping.

Pinned UV vertices will turn red.

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When you edit the UV map to be how you want, just leave it—it's already unwrapped. If you tell Blender to unwrap it again, it'll do it from scratch.

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