A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all with there own names, (Including the first UV Map before I added others).
However, now that I've went back in to add another, it simply does not respond, it doesn't add one, and doesn't give me an error message or whatnot. Is there a limit to how many UV Maps can be on one object? Or is there a button I can switch to allow me more UV Maps?
I've seen from another question here that someone once had hundreds of UV Maps on single objects, so I don't think its a limitation, but I don't know what's really causing this.
It says "cancelled" if I input another command to add in another UV Map. Is there a way to fix that so I can add more?
EDIT: I tried out creating two objects with the "maximum" amount of UV Maps and combined them, but it did not create any new ones.
I also read here that there was a maximum of eight available texture spaces. However, that was from two years ago, and I don't know if it's been updated...
I'm using blender internal by the way if you didn't know.
Any help will be appreciated.