So, to be brief, I am trying to create a system of roads from a top view of google maps.

Google Maps

I started out making the UV Map of the first segment and getting it in order, and hoping that when I extend the road the UV map would keep intact.

I can create the mesh fine, and as far as that goes, I have no problem. I am able to model it rather close to as seen on google maps, using extrude and rotate / translate.

I had the first section good at one point (of the road) but after that, the textures go weird. (Since then I have messed about and now nothing works properly, in regards to texture mapping which is when these pictures were taken.)

So, my biggest question, is, how can I add a road texture to this curved road, that will follow the road and the curves?

I would use the bezier curve method for road creation, but unfortunately, when exported to the game I intend to use the road for, the poly-count is tremendously high. 20000+ whereas with this method, 600-ish.

I guess, essentially, what I'm trying to do, is create roads like this:


[![Road/UV Windows][3]][3]

So how would I go about that, as far as texturing?

  • $\begingroup$ So, like now, I got the texture following the road, but, it's blurring, is there any way to remove the blur but keep it following the road? imgur.com/a/PIpOg $\endgroup$ – George Stavinski Aug 23 '17 at 18:08
  • $\begingroup$ What did you try, and exactly what about the result did you not like? Please expand on "the textures go weird" with screenshots. A picture is worth 1,000 words. $\endgroup$ – Dan Aug 23 '17 at 18:09
  • $\begingroup$ I tried cube projection / uv re-map, and various methods to fix the texture blurring. imgur.com/a/1Ui8A 1st picture is blurring effect I don't like. (how the textures got, what I considered weird.) 2nd picture is texture after cube projection mapping. Also don't like that. Basically what I want is a nice smooth road texture that follows the road, not blurring or offsetting itself. $\endgroup$ – George Stavinski Aug 23 '17 at 18:26
  • $\begingroup$ You're a genius! imgur.com/a/Iu0XC The active quad thing did it! Looks great! Thanks sooo much! $\endgroup$ – George Stavinski Aug 23 '17 at 19:06

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