1
$\begingroup$

I'm working on a dragon, building the base in Blender, and adding the details and textures with Mudbox. One issue I'm having though is the "hands" are is much larger and than it should be with the subdiv applied.

enter image description here enter image description here

Is there any way I can fix this without applying the modifier and editing it by hand?

Edit: Wireframe images

enter image description here enter image description here

$\endgroup$
2
  • $\begingroup$ Hello. Would you send an wireframe picture? $\endgroup$
    – LeoNas
    Aug 23, 2017 at 0:52
  • $\begingroup$ Sure thing. Added to the OP. $\endgroup$ Aug 23, 2017 at 5:39

1 Answer 1

3
$\begingroup$

In Edit mode, you can use the cut tool (K) with cut through (Z) to add a small loop around the center of the hand, like this :

using the cut tool to add a loop

After adding the loop, the center of the hand is no longer large (on the bottom, the hand with the loop cut and on the top a mirrored hand without a loop cut :

render with and without the loop cut

$\endgroup$
1
  • $\begingroup$ Thanks mate. Didn't realize it would've been so simple. $\endgroup$ Aug 23, 2017 at 18:28

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .