I have a 3D egg model in blender. I seperate it from half and i want it to be solid. I try to use solidify modifer but there is weird looking problem. It's not match with other half. If i didn't check fill rim it's okay but i want rim filled too. Thanks!! (Sorry for my bad english)

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  • $\begingroup$ Looks like a problem with smooth shading - try adding an Edge Split modifier. $\endgroup$ – Rich Sedman Aug 22 '17 at 15:46
  • $\begingroup$ Just noticed you've already got one - try moving it below the Solidify. $\endgroup$ – Rich Sedman Aug 22 '17 at 15:47
  • $\begingroup$ @RichSedman Thank you soo much moving it below solved the problem. $\endgroup$ – sword1st Aug 22 '17 at 15:51
  • $\begingroup$ Excellent - glad to help. I've added this as an answer. $\endgroup$ – Rich Sedman Aug 22 '17 at 16:12
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    $\begingroup$ Your English is fine my friend : ) $\endgroup$ – Neil Aug 25 '17 at 17:08

The sequence of the modifiers is important here. Move the Edge Split modifier to below the Solidify modifier - the modifiers are applied in sequence so this way the edge split is applied to the result of the solidify.

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