So I created this 3d model of a room in blender and everything went fine, as I placed my initial texture which was the floor and it was perfect. and second texture was a wall texture which you can see below, and it was very much fine.

It was still fine

The texture was evenly placed as I wanted it to be. but when I placed the same exact wall texture on the part of the mesh with the multiple edges... the texture appears distorted and messy all of a sudden and looks nothing like the first wall I just textured.

enter image description here

what is going on here ? How do I fix this. Im an intermediate blender user and not that much of a pro yet. I know someone might know the answer to this .

  • $\begingroup$ It's because of bad UV Unwrap which is bad because of bad topology. You have a lot of ngons there. You can try Project from view unwrap or correct topology and go with Unwrap or Follow Active Quads even. $\endgroup$
    – cgslav
    Commented Aug 21, 2017 at 11:44

1 Answer 1


It look like you need to UV map your other face. This tells Blender what parts of the texture go where, so it can display it correctly.

I would press Num3 or CtrlNum3 to align the view to the face (because it's parallel to the Y-axis) and, in Edit mode with all those faces selected, press U > Project from View (Bounds).


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .