I know this may be a very basic question, but I somehow got myself tangled up.
I'm trying to make procedural textures (like clouds) to follow the geometry of a simple model, for instance, a distorted plane.
I'm satarting from a plane and then adding twists and bends to it.
by now it's not working for me: The texture grain will not follow the direction of the breaks, but will stay in the original direction, as in this picture.
These are the settings of the texture:
Maybe the problem is in the Mapping settings for the Projection and the Coordinates. Or maybe there's something I should set up with the geometry first (my guess is something with the UV's ¿?¿ which i know nothing about).
I appreciate any help or hints. As you may help me clarify i can edit the question to be more detailed and specific.
And here's a video, where it simply happens,
http://youtu.be/sxgwa-0e5Jw?t=46s
...And the author itself responds in one of the comments (mine by the way) That this happens because the texture is like "the pattern on a carpet" so it will naturally follow if you bend or twist it... So maybe it's even as simple as I'm not using the right tools to twist and bend the plane..... (wich were just extrude and subdivide....)
Thanks in advance