I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A
to re-scale everything and added a particle system an boooom my perfect material didn't work after anymore. I am so desperate right now because I spent hours and hours to recreate what I have done before but it will not appear like before, although it was really "simple" :-) Pleeeease please help me to recreate my scene. This is what it looked like today in the morning (with me in the reflection sorry):
I made this scene by building simple mountains like in this tutorial.
- Material of the mountain-plain = green Diffuse BSDF.
- Right above the camera an Area lamp with size 16.000 and Strength 4000.00
- World Setting: Volumne Scatter with a light blue color and Density 0.008
- The moon (UV-Sphere) with an Emission Shader white color and Strength 1.100
For every single mountain I selected the faces, created a material and assigned it. For these materials I used the nodes as seen in this screenshot (this is what I tried to recreate):
What I am not sure of are the settings of the above black&white ColorRamp I think I used the Fresnel Node instead!? Important was, that in the color ColorRamp I used the same start color as I used for the mountain plain to achieve (so I thought) a smooth transition. It will not work out like before - I get hard color edges, not as much glowing as in the picture from earlier today..
Thanks for any help !!