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I have never made any rigs or used bones before, but I need to do an extremely simple task. I have modeled a chest, and I simply want to rig it so that I can open and close it with a click and drag of the mouse. Here's the chest:

enter image description here

And I want it to open like this (in this case I'm using R+Y with 3D cursor at pivot point)

enter image description here

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One possibility:

  1. Add a bone that begins in the rotation axis. Any other object will do as well because I don't use a rig but simply a parent/child. enter image description here

  2. Parent the bone to the top of the chest and the bottom of the chest to the bone. enter image description here

  3. Lock the location of the bone and two of the rotation axes (depends on how your bone is rotated).

enter image description here

Now you can select the bone and press R to open and close the chest independent of the chests position or rotation.

enter image description here

Note that you don't even need a third object for that (bone). If the top's origin is on the rotation axis then you can parent directly and lock position as well as two rotation axes.

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  • $\begingroup$ Please accept the answer if it solved your problem. It will help others find the solution to their own problems and give proper credit to the one that answered it. $\endgroup$ – Einar Sep 10 '17 at 11:51

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