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I want to generate a random value for each pixel in the compositor, I tried the noise texture but it gets lower values in average instead of 0.5. 50% of the pixels are completely black.
Far to be enough to build random vectors.
enter image description here

How can I get TRUE randomness on compositor?

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  • $\begingroup$ Read @bertmoog 's answer in this link blender.stackexchange.com/questions/84546/… $\endgroup$ – cegaton Aug 19 '17 at 17:11
  • $\begingroup$ That's not exactly what I want. The problem is that the noise texture do not create a statically neutral noise. $\endgroup$ – Jeacom Aug 19 '17 at 17:16
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Adding a blur of two pixels gives a nice distribution throughout the tone range.

enter image description here

Edit

This is custom color noise setup.

enter image description here

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