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I created a low poly object, and a high poly object (beveled).

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We bake the normal map in Blender. When displayed in Blender it works well, but in other programs (3ds Max / Substance Painter) the low poly mesh and its normal map are displayed poorly (bent faces).

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There is a difference in shading. Why is this happening and how to fix it?

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  • $\begingroup$ Can you post the normal map? $\endgroup$ – Scott Milner Aug 19 '17 at 21:46

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