I rendered a normal map for a pattern that I want to map on a curved beveled path later on. This way I don't have to deal with many polygons. It looks as intended from a certain view (1) but lowering the angle gives black artifacts (2). Although there seems to be a solution for this (here and here), I couldn't make it work properly.
So I tried it with a displacement map but even subdividing the model + adding a subsurf modifier avoids the stepping effect. Texture is 4K 16bit.
What other option do I have?
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