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I'm currently having to rotate the bone rolls of my armature like this.

I have to rotate it the same way for all the arm bones, all the leg bones, etc.

In 3DSMax, you can select local rotation and rotate multiple bones at once, however, in Blender, this happens.

Does anyone know of a way to rotate these bones so I can switch their axis?

Thanks!

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Pivot point: individual origins - it's the icon beside the shading selector and the 3d manipulator icon. Select individual Origins.

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Well i had the same problem. Select bones in pose mode and change transformations from translate to rotate. Obviously there is skewed logic behind, as you cant translate bones in pose mode, only rotate them based on their pivot.

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You can check the origin.I don't know you setup.You can also make the rotation to one, and paste it to all the others.

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  • $\begingroup$ How would I paste the rotation to the other bones? $\endgroup$ – Marcel Doe Aug 18 '17 at 8:59
  • $\begingroup$ So I'm trying to figure out how to do this for bones? I can do it for Objects, but I must be missing something with bones? $\endgroup$ – Marcel Doe Aug 18 '17 at 10:19
  • $\begingroup$ You can't manipulate bones as objects?You can check if there is copy local, I don't remember, also in tab (with the plus sighn) that is right from the 3d view there are the local dimensions $\endgroup$ – Phaidonas Gialis Aug 18 '17 at 10:21
  • $\begingroup$ well, if i select the bone in object mode, it selects the whole armature. sorry if i'm missing something really really obvious, i'm really new to trying this stuff. $\endgroup$ – Marcel Doe Aug 18 '17 at 10:25

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