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I'm currently having to rotate the bone rolls of my armature like this.

I have to rotate it the same way for all the arm bones, all the leg bones, etc.

In 3DSMax, you can select local rotation and rotate multiple bones at once, however, in Blender, this happens.

Does anyone know of a way to rotate these bones so I can switch their axis?

Thanks!

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Pivot point: individual origins - it's the icon beside the shading selector and the 3d manipulator icon. Select individual Origins.

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Well i had the same problem. Select bones in pose mode and change transformations from translate to rotate. Obviously there is skewed logic behind, as you cant translate bones in pose mode, only rotate them based on their pivot.

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    $\begingroup$ What does "there is skewed logic behind" mean? $\endgroup$ – SilverWolf Nov 10 '17 at 21:19
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Your link is now dead for me, but it sounds like you want to adjust the rest-pose roll of your bones.

The best way to do this for multiple bones at once is to use the recalculate roll operation (ctrl n in edit mode for me), which can work on any number of bones at once. You'll see a number of options to set these to attempt to align to global axes, or to tangent axes (which requires that the bones have children.) There's also the option to point the Z axis of the bones at the cursor.

Another way to adjust roll is in pose mode. You can rotate a bone in pose mode, then ctrl-a (apply) -> apply selected as rest pose to adjust the roll of a bone. Unfortunately, even individual origins uses a median axis for the bones, so this isn't necessarily a great way to adjust the bone rolls of multiple bones at once.

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Ctrl + R with all bones you want rotate selected.

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    $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the procedure and why it works feel free to restore it, otherwise it may be deleted or converted into a comment. Perhaps add a few images illustrating the workflow and final results. See How do I write a good answer? $\endgroup$ – Duarte Farrajota Ramos Apr 18 at 20:01
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You can check the origin.I don't know you setup.You can also make the rotation to one, and paste it to all the others.

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  • $\begingroup$ How would I paste the rotation to the other bones? $\endgroup$ – Marcel Doe Aug 18 '17 at 8:59
  • $\begingroup$ So I'm trying to figure out how to do this for bones? I can do it for Objects, but I must be missing something with bones? $\endgroup$ – Marcel Doe Aug 18 '17 at 10:19
  • $\begingroup$ You can't manipulate bones as objects?You can check if there is copy local, I don't remember, also in tab (with the plus sighn) that is right from the 3d view there are the local dimensions $\endgroup$ – Phaidonas Gialis Aug 18 '17 at 10:21
  • $\begingroup$ well, if i select the bone in object mode, it selects the whole armature. sorry if i'm missing something really really obvious, i'm really new to trying this stuff. $\endgroup$ – Marcel Doe Aug 18 '17 at 10:25

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