I used to create falloff maps in 3dsmax quickly and easy. Now I would like to be able to do the same thing in blender.

Currently I am using Toggle diffuse ramp operation in blender, but it only allows the most simple falloff type. I need more control over specific falloff parameters like Mix Curve and Falloff Type (e.g. perpendicular/parallel or fresnel) from 3dsmax.

Any ideas how to achieve the result with nodes or without?


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