Thank you for your time reader!
I want a particle system to shoot (laz0rs) at an object (in this scenario a plane / ground).
So far I learned that keyed physics is the way to go. I got three Objects now:
- Ground / target plane (particle system with no physics)
- Shooter cube / emitter (same particle system)
- Helper cube / (particle system with keyed physics)
But I cant manage to rotate particles toward the "target"
Does someone have an advice for me? :)