I started making procedural Cycles materials since a few days, and I find it very fun. After messing around with the nodes, I tried to create a brick texture. Here's my current progress :
I wanted to know if there's a way to change the mortar geometry, to make it less "perfect", like on a real brick wall (for example this one)
I already tried some things, like connecting Noise/Voronoi/Musgrave to the Vector input and the Mortar Size of the brick texture, but I didn't found anything that looked right...
Can someone help me ? Thanks !
Sorry for the engrish, I'm French :x