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I would like to create a racetrack on a landscape with banked corners.

I am able to start with a landscape, add a Bezier curve, and use the curve and array modifier to create a track which follows the terrain and is level. However, I would like to bank the corners. Is there a way to do this?

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For example, is there way to follow a curve and independently specify the angle of rotation in along the curve?

The blend file for this example is located here -

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Duplicate the curve, then use the Follow Path constraint with Follow Curve Checked.

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With the constraint, the banking is influence by the curves tilt. CtrlT in curve edit mode.

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