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So I have been seeing a lot lately about EEVEE, and even though it is in early development it still seems really powerful. What I'm interested in is will it just eliminate the need for having cycles and rendering your scene?

Given the fact that everything is rendered in real time I see cycles and waiting for things to render becoming obsolete.

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closed as primarily opinion-based by Duarte Farrajota Ramos, cgslav, Shady Puck, Denis, p2or Aug 14 '17 at 9:24

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ Simple answer. No. They are completely different things. But. It's always about your needs. $\endgroup$ – cgslav Aug 13 '17 at 2:11
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    $\begingroup$ You can expect it to replace the internal render engine but cycles will remain. $\endgroup$ – sambler Aug 13 '17 at 10:00
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No. EEVEE will not replace cycles.

If you want accurate renders, cycles will still be your renderer. Cycles is a ray tracer, so it simulates individual rays of light your scene.

EEVEE uses approximations on the behavior of light and will not be as accurate, however is much faster.

For some projects (such as low-poly renders or stylized works), EEVEE could replace cycles, but when it comes to photorealism, cycles will still be the champion.

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