I have a weird problem in 2.78c. I have a simple animated tail (a cone with a few bones). When I add Particle hair to it, instead of growing naturally (perpendicularly to the body), it looks like weird unidirectional spaghetti. I tried to recalculate and flip normals but to no avail. Can anybody please help?

Here's the blend file: https://www.dropbox.com/s/7ph652ojf41ki1r/tail2.blend?dl=0


enter image description here


1 Answer 1


You need to apply the scale of your object in Object > Apply > Scale

  • $\begingroup$ Thank you! Definitely much better, but still weird! Any further tip please? imgur.com/a/pKpx2 $\endgroup$ Commented Aug 13, 2017 at 0:07
  • 1
    $\begingroup$ that's because your mesh tessellation is very uneven. The quads should be closer to squares. $\endgroup$ Commented Aug 13, 2017 at 0:45

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