I have a weird problem in 2.78c. I have a simple animated tail (a cone with a few bones). When I add Particle hair to it, instead of growing naturally (perpendicularly to the body), it looks like weird unidirectional spaghetti. I tried to recalculate and flip normals but to no avail. Can anybody please help?
Here's the blend file: https://www.dropbox.com/s/7ph652ojf41ki1r/tail2.blend?dl=0