How do I create a smooth particle system in BGE for moving objects? Normal methods work fine for candles and volcanoes, but when it's a moving object all you see is one particle at a time spaced out from one another. It doesn't look like smoke, it looks more like bullets coming out the back.
I have a simple file here that uses the same method as what I have in my game. This way you can see how I'm making smoke. What I want is for each sphere to overlap one another so that it forms a trail. I have yet to figure out how to do this, even on relatively slow objects. In my actual game, it moves between 2.5 to 7.5 in terms of the motion thingy.
The ONLY way I've been able to accomplish this, is by adding a motion to the smoke object, but it looks really bad when you go to steer. It's also inconsistent when you change speeds. Playing with the frequency or the "skip" doesn't do a whole lot but make it look really bad.