I'm a long time user of Sketchup and I decided to finally learn Blender, but Blender is different from Sketchup in almost every possible way and I have trouble with a lot of things, so..
- line tool, it doesn't exist in Blender, the knife tool does however, so if I want to draw a simple line between two points on a edge of a face of a box for example (but not at the middle points of the face) and to be precise, how am I supposed to do that?
A way to do that would be the loop tool, but that also creates unnecessary divisions on other faces which I don't want.
Is there a curvy line tool? Say that I want to draw a dog house entrance and the upper side of the door has to be curved, do I just draw a regular blocky shape and then subdivide the upper part a bunch of times and move the vertices up or is there a different easier way? In Sketchup you'd just draw a box shape and curvy line at the top, extrude it to the inside of the dog house and it would instantly create a hole/door, done, not even 5 seconds of work.
Textures, my biggest issue. In Sketchup you simply choose a texture, click on a face and done, again less than 5 seconds of work. Do I have to do the UV unwrapping stuff in Blender or can I also paint face by face if I want to? (for simpler objects) Also, if I want to create a long wall like object and put textures on it, how do I do that so that the textures repeat seamlessly?
I only know how to create subdivision a bunch of times and then make each face use the same part of the UV texture, but in Sketchup you just paint a wall and it automatically repeats the texture across the wall and you can easily make the texture larger or smaller.
- Offset tool, how does it work? In Sketchup you choose a face and that just set how much you want, I suppose that Blender does the same thing, but I can't get it to work.