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I am interested in making NPR styles with Blender.

The nodes in BI are really intuitive to create cell shading.

I can use the shader's light and dark borders as a masking factor, and I can specify each color directly like the gif above.

But I know BI will disappear from Blender when EEVEE is complete.

Can EEVEE do well with NPR like BI?

  • $\begingroup$ Try it and see, you can download recent test builds from here. If it doesn't work the way you want it would be better to make suggestions to the developers now rather than after it is released. $\endgroup$ – sambler Aug 11 '17 at 9:56
  • $\begingroup$ I tried and it doesn't work. How do i suggest my opinion to developers now? $\endgroup$ – J. SungHoon Aug 11 '17 at 10:48
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    $\begingroup$ See the contact developers page, there is a mailing list specifically for the 2.8 viewport and one for npr. Suggestions can also be submitted to rightclickselect $\endgroup$ – sambler Aug 11 '17 at 18:06

Yeah, I've tried a bit and it really doesn't support the basic cel shading I do. You might contact SageLightBWK on BlenderNPR. He's been in contact with Ton about an NPR engine and is looking for coders.


Something to look forward to in the future is the Python GLSL nodes for Eevee: https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/PyNodeGLSL

Similar to what you can already do with OSL and Cycles on CPU mode, this node type will allow you to write (mostly) any shader formulas you want, including NPR (different shadow and light colours etc.)


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