I'm trying to bake normal maps for my first hi poly to lo poly sculpt and things are coming out wonky.
I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further using a Decimate Mod in Blender. It's not pretty topology but it was a fast way to do things and I've seen similar things done online etc, and I just plan on using this as a static character sculpt.
The normal maps are coming out looking weird once I apply them to the Lo Poly model.
Here's some pictures:
Also I have a thread on Blender Artists I started asking for help that also includes a blend file for download.