So I have some data exported from OpenCV that captures human movement from videos, such that each joint is mapped to a point in 3d space for each frame of the video, and saved into a CSV for later use.
I have a rough idea about how to load these points through an import script in blender, and sequence the frames into an animation, but is there any way I could possibly take these points and turn them into a proper rig? Is there a plugin that does this already? I've done some googling with no luck, and the recent questions don't seem to ask about this specifically. I understand there might be some complication in describing relative rotations from translations alone. If this is the case, I'm fine trying to figure it out on my own.