I've got a animation project where the final render of each frame uses a movie clip frame from an external .avi file as input in the Compositor, so I can merge the movie file and the Blender-rendered object.
Initially, my project was 24fps, but I decided to change it to 60fps using the time remapping functionality and I converted the external video file from 24fps to 60fps. However, Blender still uses the 'wrong' frames from the video file as input for each frame, it seems that it uses the frame from the timeline, and not the 'remapped' frame number.
How can I fix this problem?