# Normals trouble with exporting to Unity

Hellow everyone.

I'm exporting simple tent model into Unity. I want both outside and inside of the tent to be 'visible'. I checked double-sided on the properties panel, but in Unity tent interior is still invisible. I can't just flip normals, because then outside of tent would be invisible. I know I could use Solidify, but it doubles vertices number, which is not good for optimalisation. Is there any other way?

What you're asking for is likely not what you actually want... although it might be.

You can force a shader to render both sides of a polygon, but then the inside of the tent will not be in shadow. This is because polygons are fundamentally one sided. They only have one normal, which only points one direction. This is a little odd to think about, but it might be worth diving into the math... just a little.

This is why it's so common for games to do things like make the tent closed so that you can't see inside. Then they don't have to have extra polys inside. But if you want your players to be able to see the inside, you have to have another surface (solidify is the right answer).