I use the output of the material(shader) as a masking factor in the Blender Internal renderer.
I tried to do the same in Cycles but it didn't work.
Is it possible to use only texture or input nodes as a masking source in Cycles? Or am I making the wrong nodetree?
What I'm worried about is that when Blender Interal is completely replaced by EEVEE and disappears from Blender, the way I use it is useless.
I would like to ask you if there is something I know wrong or if there is another implementation method.
The image below is a close-up capture of the node I made.