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I'm wondering how I could make a more realistic material for my horse:

horse

So far it's just an image mapped on to a diffuse shader. I want a more realistic coat. Also, I was messing around with hair particles, but couldn't get a realistic mane and tail. I've tried so many things for both of these, but I cant get it right. Any ideas?

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  • $\begingroup$ I suggest you discard the materials on your horse completely. You should add a bunch of particle systems instead. Trust me, when you add a hair particle system it will look a lot more realistic. $\endgroup$ Aug 10, 2017 at 15:50
  • $\begingroup$ Okay. What should I try, though? I've tried, like, countless particle systems, and nothing worked right. What should I do for this? $\endgroup$
    – Fayabella
    Aug 12, 2017 at 1:29
  • $\begingroup$ Have you tried using multiple particle systems put together with weight painting? $\endgroup$ Aug 12, 2017 at 20:18
  • $\begingroup$ Don't know how to use weight painting, but I've tried combining particle systems. Still no idea what to do. $\endgroup$
    – Fayabella
    Aug 13, 2017 at 20:48
  • $\begingroup$ I figured out weight painting, watched a 2 hour tutorial, still wont work correctly $\endgroup$
    – Fayabella
    Aug 20, 2017 at 22:49

1 Answer 1

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I have a similar problem; I need to render a horse in Blender Render for work, and the best thing I've found so far is to add noise to your texture, and then use the noise layer as a bump map. With horses, I've found, having good definition of the muscles on the body really helps a lot. Alas that's something I'm still working on. enter image description here

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  • $\begingroup$ I still have no idea what to do. $\endgroup$
    – Fayabella
    Aug 20, 2017 at 19:20

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