I am trying to import a .3ds file into Blender, but I am getting the following error:
The .3ds file in question was produced by an extraction/conversion script from a different convoluted file format, so I assume this is where the issue lies. However, the file imports fine into Photoshop, of all things.
I have tried exporting to OBJ from Photoshop, but the file is empty upon import (no vertices, objects, etc.)
I have tried opening the .3ds file in Maya and 3DS Max (specifically Maya 2014 and 3DSM 2015, which I read should have worked), no luck there either (it says improper file format).
I have also tried Autodesk's FBX Converter, which seems to be mildly better except all the vertices are collapsed together (there are 1K vertices in the file but they're all at 0,0,0.) I don't know if this is an issue on Blender's end or the converter's end.
I have also tried a really old version of Blender (can't remember which specifically at the moment), no luck there either (although I did read that this was supposed to work, but no.)
I recognize that in all likelihood this is not an issue with Blender, but the details in the error message made me think maybe someone here would know what I can do to further troubleshoot.
Oh one more detail, I don't know if this is relevant or not, but the file does not include a mesh but instead a bunch of unconnected vertices (a vertex cloud). If any programming savvy people here would know how to simply output the vertex coordinates so it can be read that way, that would work just as well.