0
$\begingroup$

I want to merge the pipe and the bottom part together so it looks like the pipe is welded to it. I tried merging using ALT + M but the result is not good. How can I do this?

enter image description here

enter image description here

Reference:

enter image description here

$\endgroup$
  • 1
    $\begingroup$ What you need is Boolean. Boolean merges 2 mesh together geometrically. The blending profile between the merge is a bit harder to achieve if you don't know how to do it manually. But it isn't too hard when you understand how, it just take lots of time. $\endgroup$ – TeaCrab Aug 6 '17 at 18:11
  • 1
    $\begingroup$ "First off, ask yourself if you really need those two pipes connected?" - blender.stackexchange.com/a/27386/2217 and How to create proper displacement for weld joints? $\endgroup$ – David Aug 6 '17 at 20:57
  • $\begingroup$ Is the weld being shown in closeup detail or does it distance faint impressions? $\endgroup$ – atomicbezierslinger Aug 6 '17 at 21:05
4
$\begingroup$

Create Hole. Mesh LoopTools Addon. Extrude and Shape.

enter image description here

  • Simplified Shapes. A Box representing your lantern.
  • Suggestion change your mesh model construction technique as indicated below.
  • Faces Removed. Counting edges to match a destination shape. Appropriate vertex density.
  • Square hole shaped to circular with LoopTools Circle.
  • Extruded. Shaped with Proportional Edit. We see a continous well shaped extrusion rather than two meshes islands intersecting.
  • Now you can align the base with the two (side supports) to create a continuous surface. You can use Bridge Edge Loops for that. This is not shown but is certainly shown here at BSE on other questions.
  • Weld Pattern Options
    • Torus modified with Proportional Edit / Displacement Textures as an optional separate Mesh.
    • Higher (localized) vertex density for weld patterns
    • Texture paint
    • Not Recommended Particle System unless Spheres
$\endgroup$
1
$\begingroup$

Clip-On Weld

enter image description here

If your case allows, you might add a modified torus with appropriate vertex density.

  • The single crease is proportional edit.
  • The more bumpy area is a Displace Modifier.
  • The Torus is a separate object above and covers the joint area. Just like some you would see at a hardware store.

enter image description here


  • You can improve and spend more time to be more Artistic.
  • No effort or time was taken in the image above to be Artistic.
$\endgroup$
0
$\begingroup$

Used a Boolean modifier on the tube with the Union operation to fuse it to the bottom part

$\endgroup$
  • $\begingroup$ This only works if both are separate objects, which doesn't appear to be the case. It will also invariably leave bad topology. $\endgroup$ – Duarte Farrajota Ramos Aug 7 '17 at 0:30
  • $\begingroup$ They are separate objects, and that actual lantern will not be seen from a few meters away so it won't be apparent $\endgroup$ – Milen Aug 7 '17 at 13:53

Not the answer you're looking for? Browse other questions tagged or ask your own question.