i modeled this big map in blender and imported it to ue4, for some reason unreal didn't read the materials (even though they were just one base color), that's okay i can recolor them in ue4, the big issue is that i have 2 options while importing it to ue4 , either i combine meshes or it imports separately, is there a way i can keep the map as it is from blender to unreal without resembling everything all over again in ue4
i found a plugin called fbx builder that works great with Maya, and im not switching to Maya anytime soon, so if you guys know a plugin like fbx builder for blender, it would be a life saver