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When tracking, for example the origin, and moving the camera in space, the camera angles are clearly not zero. Still, in the parameter display the 'Transform/Rotation' is displayed as (0,0,0). How is this possible?

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How can I get the real camera angles?

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You have a Track to constraint on the camera (it's what I see), or a parent relation maybe. The Rotation in the properties panel does not take in account the constraints or parenting effects, so it shows 0.

You can enter bpy.context.scene.camera.matrix_world.to_euler() in the console and it should give you the real orientation of the camera.

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