5
$\begingroup$

Existing mesh

The existing mesh works, but its a mess, not a mesh ;-)

$\endgroup$
3
  • $\begingroup$ Unless you need further modelling or UV Unwrapping bezier curves sound like the obvious choice, so you don't even have to worry about topology at all $\endgroup$ – Duarte Farrajota Ramos Aug 4 '17 at 3:41
  • $\begingroup$ Could you upload image of this shape? Or even blend file to: blend-exchange.giantcowfilms.com? $\endgroup$ – cgslav Aug 4 '17 at 5:09
  • $\begingroup$ got some suggestions, can you give topview, or reference image? $\endgroup$ – amit.user105387 Aug 4 '17 at 6:28
6
$\begingroup$

Version 1: Low poly.

This is topology which is focused on small amount of polygons. Edge Flows aren't so good and using Proximity Loops will be pretty hard, but nevertheless both methods are working best with Bevel Modifier (Angle) + Subdivision Surface.

Topology:

low_poly

Result:

low_poly result

Version 2: Edge Flow.

This method is focused on proper Edge Flows. You can use here Proximity Loops to sharpen edges but as stated in Version 1 it's better to use modifiers.

Here we need to use two ngons to stop inner loops before 'big circle'.

Topology:

loops

Result:

loops_final

How to make it.

I will not create whole step-by-step answer here as methods used was just Blender 101 modeling. I've started with outer Circle then created another one in the middle, scale it to have egg shape and from there it was just manual Extruding, Moving, Joining etc. I've also used two add-ons here: LoopTools > Space and F2 to speed up my work. They both are built in in Blender, you will just need to turn them on.

Notes.

My model is pretty uneven as I was modeling it 'by hand' with distorted reference image. If you have good .svg shape, you can import it and use it edges to snap vertices to them.

Blend file.

Here is my blend file. You can check different layers for both versions, also you will be able to see detailed values for modifier I've used.

$\endgroup$
2
  • $\begingroup$ Very nice answer. Out of curiosity, is there a modelling reason for finishing the inner loop with ngons? Is it just for segment symmetry? $\endgroup$ – bertmoog Aug 4 '17 at 15:08
  • 1
    $\begingroup$ @bertmoog this ngon is forced by two loops on those 'wings' part of the mesh. In Version 1 one triangle is stopping edge loop from going on to the outer circle. In this situation it was only thing I could make out of it and letting loop to go further would 'break' smoothness of this outer circle. $\endgroup$ – cgslav Aug 4 '17 at 15:12
4
$\begingroup$

I don't know that this is the best topology, but I'd probably go for something like this: Spiral thingy topology

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.