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I'm trying to add some geometry so that there is an additional face loop/edge, such as the example on the right (6 edges on bottom, 7 on top). However, this introduces a triangle. Is there a way to do this with quads, or with a triangle that doesn't interfere somehow? The middle example adds two additional edges (6 on bottom, 8 on top), but keeps the face loops functional. Adding geometry examples

If it is only possible to do with a triangle, is there a better method to maintain better face/edge loops and subsurf?

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To change the flow its pretty straightforward. There are 3 methods that I use but here is the most simple:

Select the path of edges you want the flow to follow:

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Once you have the path just bevel it (ctrl b).

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  • $\begingroup$ Edited with a longer answer $\endgroup$
    – barkest
    Jul 19, 2019 at 15:43

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