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I'm pretty much brand spanking new on blender and I was following a tutorial on mirror modifiers when I realized my cube was not scaling as it should.

As you can see here, I was scaling out the inner faces on all six sides after I subdivided the cube twice. Problem is on alternating corners such as the top left and bottom right, it's making this kind of corner as if it doesn't want to move like it should or how it did in the tutorial. I looked up the tutorial several times to see if he had changed a setting and I hadn't seen a thing different between what I did and what he did. Below is a link to the tutorial in case this helps because I'm thoroughly stumped.

Edit: Adding a few other pics to show the problem a bit better. enter image description here

So that backward L shape on the upper left is not supposed to be like that at all. It's supposed to look like this instead according to the tutorial.

enter image description here

The reason is so that I can grab that vertices in the last picture and pull it in to make it a low poly sphere, but for some reason on the 4 corners it keeps alternating between that weird backwards L and the shape it's supposed to make.

Below is a link to the tutorial in case this helps.

https://www.youtube.com/watch?v=3LwQO_tWTAQ

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  • $\begingroup$ It looks like you are doing it right... $\endgroup$ – HappyBlenderUser Aug 3 '17 at 17:11
  • $\begingroup$ I edited the post to show the corners a bit better and show the problem I'm having. $\endgroup$ – Sasaki-Kaemon Aug 3 '17 at 17:25
  • $\begingroup$ There shouldn't be any problems achieving that but in your case you have 0-area faces around those faces you're supposed to scale, probably it will help if you select all and press W > remove doubles or you can start from scratch. Aside from that I'd like to add that shape - scaling faces out and corner vertices in - can be created in 1 step by selecting all and pressing Shift+Alt+S to activate To Sphere tool. $\endgroup$ – Mr Zak Aug 3 '17 at 17:46
  • $\begingroup$ Thank you so much for that awesome tip. I'm never forgetting that shortcut for the rest of my life. You have no idea how bad it had hindered me since last night when I started this. Thank you again. $\endgroup$ – Sasaki-Kaemon Aug 3 '17 at 17:57
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There shouldn't be any problems achieving that but in your case you have 0-area faces around those faces you're supposed to scale, probably it will help if you select all and press W > Remove doubles or you can start from scratch.
Aside from that I'd like to add that shape - scaling faces out and corner vertices in - can be created in 1 step by selecting all and pressing Shift+Alt+S to activate To Sphere tool.

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    $\begingroup$ Although not always necessary, and I'm sure @MrZak doesn't mind, generally the etiquette would be to ask the user (in this case MrZak) to post their comment as an answer themselves to allow them the chance to earn any reputation that might be earned from this answer being upvoted or accepted, as opposed to you answering with their comment. See this question for more information: blender.meta.stackexchange.com/questions/436/… $\endgroup$ – Ray Mairlot Aug 3 '17 at 18:34
  • $\begingroup$ I sincerely apologize! I'm pretty new to the site and have used it few times honestly. Thank you for that. I'll bear that in mind next time. Thank you again and apologies. $\endgroup$ – Sasaki-Kaemon May 15 '18 at 1:03

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