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I'm trying to make this handle look dirty by using a texture with an alpha channel. It's actually adding some transparency to the base material which I want to look solid.

I have tried changing the order of where I plug nodes into the sockets which only makes it worse.

Render Render Seeing back edges Problem Nodes Nodes Texture Texture

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You are so close!

Delete the transparency node and make suitable adjustments.

enter image description here

  • Above the nodes overlay color.
  • The nodes select color by alpha channel.
  • There is no desired transparency in the final material.
  • There is no need for any transparent shader.
  • Selecting color and final material transparency are different.
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