I've tried messing around with the smoke simulations in Blender, but I can't give the smoke the puffy look of a cumulus cloud.

I've seen tutorials showing methods by using displacement and noise, but the result doesn't look very realistic.

Example added below: enter image description here

  • $\begingroup$ My advise would be to combine your smoke simulations with some force fields to gather the clouds. Add a noise and a bit of noise strength to them, and you should see an uneven smoke, kind of like a cloud. You have to tweak the setting a lot due to clouds IRL are very complex in their shapes and hard to simulate in Blender. Basically, as far as I know, if you want a 100% accurate result, you'd have to copy the behaviors of the atmosphere to some degree. $\endgroup$
    – FreemoX
    Aug 2, 2017 at 5:32
  • 1
    $\begingroup$ Have you tried the cloud generator addon? wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/… $\endgroup$
    – user1853
    Aug 2, 2017 at 5:42
  • $\begingroup$ Answered here: blender.stackexchange.com/questions/87240/… $\endgroup$
    – Erik
    Aug 14, 2017 at 5:19


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