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I'm trying to split an arbitrary face into smaller faces hopefully making some kind of grid. What I mean by arbitrary face is a face constricted by an random number of edges. Say, for example a circle with 32 vertices. By selecting the face (in edit mode) and pressing W> Subdivide I only manage to split the edges of the face into more edges, not the face itself. For my purpose it doesn't matter what shapes the original face is split into, as long as its some kind og grid.

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You can use Grid Fill to fill faceless circle.

Select all vertices, press CTRL+F > Grid Fill, adjust Offset as you want, also you can check Span value.

Note: This will only work with even number of vertices.

steps

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  • $\begingroup$ but note, that may need an even number of vertices $\endgroup$ – m.ardito Aug 1 '17 at 14:42
  • $\begingroup$ @m.ardito good to point this out, I'll add this to my answer if you don't mind. $\endgroup$ – cgslav Aug 1 '17 at 14:44
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    $\begingroup$ of course, every answer enhancement is good. I learnt this too from others too (blender.stackexchange.com/questions/84495/…) $\endgroup$ – m.ardito Aug 1 '17 at 14:49
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Maybe a solution which can work with a odd number of vertices :

  • Enter in edit mode (with TAB)
  • Select the face you want to subdivide
  • Press I (inset) and validate immediately with ENTER
  • Press S (scale), enter 0 (zero) and validate with ENTER : you should see radius from the center of the face.
  • Move the mouse cursor on a radius and press CTRL+R
  • Turn the mouse wheel, to select the number of rings you want to create
  • Validate by pressing ENTER two times
  • Select all vertices (by pressing A two times)
  • Press CTRL+V to display the Vertice menu
  • Click on the remove double option.
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