I have been using blender for a while. I just tried a youtube video on using bubble to match with music and realized my frame rate was 24 so I changed it to 60fps nd my animation was ultra fast and was ruined. thankful it was easy to redo so I tried he whole old map and new map trick and got nowhere. it just broke the animation. Any help on how to make this run at a normal speed but be in 60 fps instead of 24 or 30. I am using cycles by the way. . When I changed the thing around that you guys recommended they go from bouncing to flat.
Ok, I see what's happening now. The reason it's going wonky is because you need to bake the particles first: Just to make sure it's right, do it before you change the framerate.
After it's completed baking (it could take a minute depending on your processor speed), set the end frame and framerate settings as shown below:
There is an option under the framerate called "Time remapping". It basically adjusts your timescale to your framerate. enter your old and new framerates in the respective feilds, and it would rescale them for you.
You also need to calculate the End Frame, since there are now more frames to render per second, and the animation ends prematurely on the current setting. You can do this by moving the cursor in the timeline to the end of the project and looking at what the current frame it says it's on.
However: Be cautious that this will screw up animations that you are working on if you try to do this mid-project, since the whole timeline shifts, and inserting keyframes will be very, very unintutitive. Do this only after you've finished and want to render.