If I have multiple SVG files forming (the outline of) the silhouette of an object from varying different angles, is there a simple way to combine these to create the object (to the limit of the information present in the silhouettes)? I assume it could be done manually by creating extrusions of each to some arbitrary depth, and then manually aligning and boolean-intersecting them, but that's fiddly (especially if the silhouettes aren't from axially-aligned perspectives).

To be clear - I am not interested in single-silhouette extrusion. I want to be able to take multiple silhouettes from varying angles and produce a single model with a minimum of manual work beyond specifying the angles.

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    $\begingroup$ To do boolean operations you need to convert the curves to meshes (Alt+ C). Note that the topology is going to be a mess both from converting to mesh and from using booleans. $\endgroup$ – user1853 Jul 31 '17 at 16:00
  • $\begingroup$ Possible duplicate of How can I convert an SVG to a mesh? $\endgroup$ – FreemoX Jul 31 '17 at 16:00
  • $\begingroup$ Booleans would be your best bet in Blender indeed, and it would still be a very poor choice with quite underwhelming results. I think there may be software specifically dedicated for this kind of work, like those used for those rotating 3D scanners some times used in archaeology. $\endgroup$ – Duarte Farrajota Ramos Aug 1 '17 at 0:21

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