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Please don't mark this question as a duplicate, because solutions for other questions with the same error, doesn't work for me.

So I have a character model, created via ManuelBasioniLab, and I want to make an armature with automatic weights for it, so I created few bones to test that it will be working, and it doesn't work because of error.

I tried to:

  • Delete half of the mesh and using mirror modifier
  • Use Remove Doubles (on the first try deleted about 130 vertices)
  • Use subsurf modifier
  • Use decimate modifier

Nothing seems to be working, the error is still showing.

Link to the model: https://www.dropbox.com/s/8cqahidxh39zyav/character.blend?dl=0

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1 Answer 1

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Changing the scale of mesh and armature to bigger solved my problem.

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