Please don't mark this question as a duplicate, because solutions for other questions with the same error, doesn't work for me.

So I have a character model, created via ManuelBasioniLab, and I want to make an armature with automatic weights for it, so I created few bones to test that it will be working, and it doesn't work because of error.

I tried to:

  • Delete half of the mesh and using mirror modifier
  • Use Remove Doubles (on the first try deleted about 130 vertices)
  • Use subsurf modifier
  • Use decimate modifier

Nothing seems to be working, the error is still showing.

Link to the model: https://www.dropbox.com/s/8cqahidxh39zyav/character.blend?dl=0


1 Answer 1


Changing the scale of mesh and armature to bigger solved my problem.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.