When I press "F" at this time, the face created are always inside the inner ringenter image description here

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    $\begingroup$ it seems already selected, just switch to face select mode... $\endgroup$ – m.ardito Jul 30 '17 at 7:53
  • $\begingroup$ @m.ardito that's a strong point (°ー°〃) $\endgroup$ – Volgaski Wang Aug 1 '17 at 1:42
  • $\begingroup$ reading again, I don't understand, probably. I tried and I can't reproduce your setup. You have the "grey" cylinder, and then two rings of connected vertices that could be either "part" (ie: a portion) of the cylinder's upper circular face, OR just two "indipendent" rings of connected vertices that you have drawn just upon the cylinder's upper circular face. $\endgroup$ – m.ardito Aug 1 '17 at 5:59
  • $\begingroup$ It seems you're in vertices select mode but that cylinder's upper circular face shows no edges apart the border ones... but it doesn't seem an n-gon either...? but you say that F creates faces "always inside the inner ring" (I don't get this,too...) I'm quite curious about how you got that setup, the base cylinder and the two rings above...? Or can you share that file as it is above on blend-exchange.giantcowfilms.com (then edit your question and add the provided link)? $\endgroup$ – m.ardito Aug 1 '17 at 6:00
  • $\begingroup$ @m.ardito Oh it's just creating a cylinder, and then inset the upper circle and then inset again(ノ°ο°)ノ $\endgroup$ – Volgaski Wang Aug 1 '17 at 6:21

it seems like outer ring is "hovering" over the cylinder and is not a part of it. in that case use ALT+F to create faces between those two rings.

  • $\begingroup$ And then do Alt J, because Alt F is likely going to create triangles everywhere, Alt J will quadrangulate the mesh. $\endgroup$ – L0Lock Nov 20 '18 at 7:57

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