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The situation is i have a few gun models that i will use in a scene where there are a lot of them and they all need to be able to fire bullets easily without me animating each bullet as these are automatic weapons. So i have a gun and i made a simple bullet that i want to use as a particle system for automatic gunfire.

So i have this bullet model right inside the bore of the gun and i parented the bullet mesh to the gun. I then added a particle system to the bullet that used the bullet model as the particle in the render tab. A couple problems arose such as the particles not appearing, they have far too much drop due to gravity especially in the case of a rocket launcher that needs to go slowly but not drop. and i also don't understand how to turn them on and off such as in a burst fire situation so it fires then stops then starts firing again.

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  • $\begingroup$ You can reduce gravity influence for particles, iirc... and yoy could animate the particle emission on/off, I guess... $\endgroup$ – m.ardito Jul 30 '17 at 7:59
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Here is a very simple test that shows how you could defy gravity and animate particles to "gunfire" bullets:

enter image description here

this setup could work like this:

enter image description here

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  • $\begingroup$ thank you very much i had no idea what Gra was $\endgroup$ – Russty Jul 30 '17 at 21:04
  • $\begingroup$ oh, That is just the slider label that is shortened by lack of panel width... $\endgroup$ – m.ardito Jul 30 '17 at 21:46

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