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Anyone know of a way to bake a map for an object that is dark at the bottom and becomes gradually lighter to the top, which is perfectly white? This would differ from a displacement map in that it would work on objects that fold over themselves, such as a tree, or a cave, or a bridge.

Thanks partner.

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  • $\begingroup$ Related blender.stackexchange.com/questions/46748/… $\endgroup$ – Duarte Farrajota Ramos Jul 30 '17 at 1:54
  • $\begingroup$ Yea, bu... "This would differ from a displacement map in that it would work on concave objects." $\endgroup$ – GehirnEsser Jul 30 '17 at 1:55
  • $\begingroup$ How does a displacement map fail for concave objects? Could you show an example? Please edit your question and provide some screenshots of what you are doing and why a displacement map doesn't work for you $\endgroup$ – Duarte Farrajota Ramos Jul 30 '17 at 1:57
  • $\begingroup$ You're right. What I really mean is objects that fold back over themselves, and wouldn't be able to be represented by a displacement map. Thanks for correcting me. $\endgroup$ – GehirnEsser Jul 30 '17 at 1:59
  • $\begingroup$ So basically you want an unequivocal way to represent an infinitely complex 3D object with a 2D representation method. That sounds impossible, if I understand correctly. If someone were to crack that one up it would be a huge breakthrough for data interpretation and storage technologies. $\endgroup$ – Duarte Farrajota Ramos Jul 30 '17 at 2:35

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